{"id":2565,"date":"2012-08-13T10:24:34","date_gmt":"2012-08-13T10:24:34","guid":{"rendered":"http:\/\/johnshepherd.me.uk\/?p=2565"},"modified":"2012-08-26T19:26:01","modified_gmt":"2012-08-26T19:26:01","slug":"newcastle-gamers-11th-august-2011","status":"publish","type":"post","link":"https:\/\/johnshepherd.me.uk\/?p=2565","title":{"rendered":"Newcastle Gamers &#8211; 11th August 2012"},"content":{"rendered":"<p>Saturday was a special day on the Newcastle Gamers calendar. &#8220;Special&#8221; because it was the date marked for an ALL DAY gaming session. Well&#8230; perhaps &#8212; technically &#8212; not <em>quite<\/em> all-day, because it didn&#8217;t start until 10am. But it definitely went on after I left (midnight-ish)&#8230; and, lets face it, nothing worth doing ever happens before ten in the morning anyway.<\/p>\n<p>Things seemed a bit problematic when I arrived. There was already a dozen or more early-bird gamers in attendance&#8230; but we only had TWO tables to play on. Unfortunately the store room which contains the venue&#8217;s supply of fold-away tables had been left locked, and nobody present had a key. Things could have turned nasty (I&#8217;m not as good at playing board games on the floor as I used to be) but fortunately whoever installed the cupboard doors did about a good a job of making it secure as the person who installed the patio doors at my old student flat&#8230; and within a short space of time we were fully furnished for an extravaganza of gaming!<\/p>\n<p>A particularly hard-core contingent of gamers (not me!) promptly settled into a game of Twilight Imperium. Twilight Imperium is a long game. A really long game. A &#8220;brisk&#8221; game of Twilight Imperium runs for around 5 hours. A &#8220;proper&#8221; game, with lots of players? &#8230; well, it&#8217;s the sort of thing that you leave set up on your dining room table for a week, and play in easy-to-swallow instalments. I opted to leave them to it and play something a *touch* more brief.<\/p>\n<p>John F. and Emma had got wind that I was bringing Le Havr\u00e9 to the meeting, and were keen to try it out. As we were setting up, Jonny landed at the table and asked if he could join &#8211; perfect. Three Johns and an Em &#8212; this ticks <strong>all<\/strong> the boxes on my <a href=\"http:\/\/johnshepherd.me.uk\/?p=2345\" target=\"_blank\">previously-established<\/a> &#8220;remembering the names of everybody you played a game with for blogging purposes&#8221; guidelines. <\/p>\n<p>Thus began the first game of the day&#8230;<\/p>\n<p><strong>Le Havr\u00e9<\/strong><\/p>\n<p><a href=\"http:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/le-havre.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/le-havre-300x225.jpg\" alt=\"\" title=\"le havre\" width=\"300\" height=\"225\" class=\"alignnone size-medium wp-image-2566\" srcset=\"https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/le-havre-300x225.jpg 300w, https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/le-havre-1024x768.jpg 1024w, https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/le-havre.jpg 2048w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><em>Warning: May contain gratuituous gender stereotypes<\/em><\/p>\n<p>I like Le Havr\u00e9. It is &#8212; empirically, at least &#8212; my second favourite board game of all time (check my board game geek ratings for the statistical proof). Unfortunately, it takes quite a while to play. I mean, it&#8217;s nowhere near as long as Twilight Imperium&#8230; but it still occupies the best part 4 hours on most occasions (particularly when played with first-timers), so it doesn&#8217;t get an outing nearly as often as it might. It was, therefore, great to get an opportunity to give it an airing &#8212; it had been <em>months<\/em> since my last game. <\/p>\n<p>Imagine, then, my sense of despair when I finally got the game out on a table, sit the bits up, and discovered that <strong>three<\/strong> critical components were missing! I searched, and re-searched the box&#8230; but there was no sign of the three starting buildings.<\/p>\n<p>But&#8230; you know what&#8217;s great about having girl gamers in your gaming group? Well &#8212; actually &#8212; there&#8217;s a whole lot of great things about having girl gamers in your gaming group, but one of them is this: <\/p>\n<p>If you have a room full of guys playing a game, and you&#8217;re all away from home, and you ask a question like: &#8220;Hmmm&#8230; I don&#8217;t suppose anybody here has a sheet of paper, do they?&#8221; &#8230; then you&#8217;re *probably* going just get a few shrugs, and a shuffling of feet in response. Maybe an offer of a crumpled cigarette box if one of them happens to be a smoker. Or a beer mat if you&#8217;re in a pub. But &#8230; generally &#8230; your chances for a positive outcome are NOT high. We, as a gender, tend not to be prepared for eventualities like that.<\/p>\n<p>Emma, on the other hand, had paper. She also had a choice of *types* of paper. Would I like lined paper, or blank paper? And what type of pen? Awesome.<\/p>\n<p>Witness, then, my desperate attempt to save the day. Entirely improvised starter cards&#8230; (alongside the &#8220;real&#8221; cards, which I fortunately managed to un-lose the next day):<\/p>\n<p><a href=\"http:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/DSC00886.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/DSC00886-300x225.jpg\" alt=\"\" title=\"Cards\" width=\"300\" height=\"225\" class=\"alignnone size-medium wp-image-2568\" srcset=\"https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/DSC00886-300x225.jpg 300w, https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/DSC00886-1024x768.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Magnificent, no? <\/p>\n<p>Yeah.. well, it was good enough to get us up and running, and a most excellent game of Le Havr\u00e9 was had by all. It was perhaps a little bit different from a typical game, insofar-as Iron-handling buildings made a comparatively late debut, so there wasn&#8217;t much of a grab for iron\/steel ships (in fact, I&#8217;m not sure any steel was made in the game at all)&#8230; We were also playing with the <em>Grand Hammeau<\/em> special buildings deck, and it threw out some of the most oblique\/un-useful cards in the whole set (it would maybe have given a better feel of the game&#8217;s potential if something like the fur trade, or cobbler, or hide trader had come out&#8230; since in lieu of steel, the game&#8217;s supply chain had become quite bovine-focussed). <\/p>\n<p>However, part of the fun of Le Havr\u00e9 is that although the card sequence <strong>is<\/strong> pre-stacked to an extent, it&#8217;s done in a way that often tilts the game in a slightly unpredictable way. This goes a long way towards preventing the game getting stale after a few plays&#8230; and I&#8217;m sure everybody got a sense of that, despite the quirks of this particular game.<\/p>\n<p><b>Food break!<\/b><\/p>\n<p>One game down&#8230; and it was already nearly 2pm; where was the day going? Why wasn&#8217;t I hungry??? A quick dash across the road to grab some food from Sainsburys seemed sensible. (Though I found myself standing, staring at the &#8220;\u00a33 meal deal&#8221; instructions for an inordinately-long period of time. I was looking at the words&#8230; but the instructions just weren&#8217;t going in. I blame 3-and-a-half hours of concentration on Le Havr\u00e9 for that. If they had little Klemens Franz illustrations of fish, and &#8220;2x&#8221; arrows, and sandwiches, I would&#8217;ve been much happer).<\/p>\n<p>Lunch in hand, I dashed back to the hall to take my previously-reserved place alongside Steve, John F, Jonny and Jerome on a game of&#8230;<\/p>\n<p><strong>The Princes of Machu Picchu<\/strong><\/p>\n<p><a href=\"http:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/machu-picchu.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/machu-picchu-300x225.jpg\" alt=\"\" title=\"machu picchu\" width=\"300\" height=\"225\" class=\"alignnone size-medium wp-image-2575\" srcset=\"https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/machu-picchu-300x225.jpg 300w, https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/machu-picchu-1024x768.jpg 1024w, https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/machu-picchu.jpg 2048w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>I&#8217;ll skip too much detail on this one, because we played it incorrectly. Or rather, we played it incorrectly for about 80% of the game, by which point the damage was done; we&#8217;d all been aiming for victory conditions that were largely divorced from the game&#8217;s <em>actual<\/em> victory conditions, and by the time the problem was identified, it was (a) too late to get back on track, and (b) obvious that the scoring system that we _thought_ we were originally using was so off-kilter that the final results would be nonsensical. So &#8230; we finished the game, but then scored it the &#8220;correct&#8221; way.<\/p>\n<p>Oh well. it was a learning experience, and at least gave a flavour of how the game works. &#8216;Nuff said.<\/p>\n<p><b>Village<\/b><\/p>\n<p>No picture of this one&#8230; but I&#8217;ve posted Village reports so many times now that you&#8217;re probably sick of reading about it. I don&#8217;t <em>think<\/em> there was anything particularly unusual about this session&#8230; I played an early-death \/ travelling the world \/ merchant tactic. Though &#8212; of course &#8212; travelling the world <strong>and<\/strong> ending the game through early deaths is probably _not_ the most viable combo&#8230; oops. <\/p>\n<p>I&#8217;ve taken Village to every meeting for a couple of months now&#8230; (and taught\/played it on every occassion)  &#8230;it&#8217;s a really enjoyable game, but it&#8217;s <em>possibly<\/em> time to rest it for a while and fit something else into my gaming bag. I think I might try pimping Hawaii in its place next time \ud83d\ude09<\/p>\n<p><b>Power Grid: Quebec<\/b><\/p>\n<p><a href=\"http:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/quebec-1.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/quebec-1-300x221.jpg\" alt=\"\" title=\"quebec-1\" width=\"300\" height=\"221\" class=\"alignnone size-medium wp-image-2580\" srcset=\"https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/quebec-1-300x221.jpg 300w, https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/quebec-1-1024x757.jpg 1024w, https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/quebec-1.jpg 2048w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>This is my most recent gaming acquisition &#8212; a new map for the perennial Newcastle Gamers favourite, <strong>Power Grid<\/strong>. I only got it a few days ago, so was keen to give it an inaugural play. John F, Emma, Andrew, Jerome and Steve were happy to oblige &#8230; with Emily sitting in on the session to handle the bank and help out first-timer Andrew.<\/p>\n<p>I really enjoyed this map. It has a couple of odd quirks &#8212; notably, the layout of the &#8220;city centre&#8221; clusters of Montr\u00e9al and Qu\u00e9bec &#8230; and an odd auction tweak which makes eco energy plants more predominant. <\/p>\n<p>In the opening auction, I managed to grab the 03 power plant and get first choice of building location &#8212; so snarfed all 4 spots of Montr\u00e9al. I was then somewhat surprised to grab a 2-city eco plant in the second auction (I was sure people would try to bid me out of that!), which gave me a <strong>very<\/strong> strong start. I floated around the front of the player order for most of the game, but didn&#8217;t feel quite as punished by the position as I normally do in a game of power grid&#8230; but, sadly, I misjudged the point where the game turns from a marathon into a sprint; I _thought_ I&#8217;d have one more turn to execute my master plan and hit 15 or 16 cities in single move&#8230; but Jerome and Steve linked out to a game-ending 14 cities faster than I expected, and all I could power was 13. The game ended on a tie-break of 7 electros between the two of them. Nail-biting stuff.<\/p>\n<p>The game seemed an awful lot more balanced than I thought it <em>might<\/em> be, given the odd layout of the map (we attracted one or two Power-Grid-experienced spectators during the course of the game, who all raised an eyebrow at the somewhat-unconventional layout). Of course, I <em>might<\/em> have a somewhat biased viewpoint, since I got a good starting position &#8230; but I liked this one a lot. And I guess the fact that Qu\u00e9bec was originally published as the flip-side map in the French-language edition of Powergrid &#8212; <em>&#8220;Megawatts&#8221;<\/em> &#8212; suggests that it&#8217;s been pretty well play-tested \/ had any wrinkles ironed out of it.<\/p>\n<p>By the time we wrapped up powergrid, it was creeping towards 10pm&#8230; and &#8212; having clocked up 12 hours of board game plying &#8212; I was starting to wonder if it was <em>maybe<\/em> time to head off home&#8230;<\/p>\n<p>Wondering &#8212; that is &#8212; until John F. pulled something new and tempting out of his bag&#8230; \ud83d\ude42<\/p>\n<p><b>Principato<\/b><\/p>\n<p><a href=\"http:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/principato.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/principato-300x225.jpg\" alt=\"\" title=\"principato\" width=\"300\" height=\"225\" class=\"alignnone size-medium wp-image-2588\" srcset=\"https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/principato-300x225.jpg 300w, https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/principato-1024x768.jpg 1024w, https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/08\/principato.jpg 2048w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>I&#8217;ve never heard of Principato before &#8212; a fact which I found to be a little bit odd. I mean&#8230; I don&#8217;t claim to be a walking encyclopedia of board games or anything like that, but I&#8217;ve usually at least <em>vaguely<\/em> heard of the stuff that gets played at Newcastle Gamers&#8230; and <em>particularly<\/em> the kind of stuff that looks like the sort of stuff I like playing. Principato _definitely_ looked like the sort of stuff I like playing.<\/p>\n<p>It&#8217;s a pretty straightforward euro; collect wooden cube resources (food \/ money \/ favour from the church), use them to build up your principality, and score victory points. Nothing exceptional so far. However, Principato has quite a neat\/unusual mechanism at its core&#8230;<\/p>\n<p>Each player is dealt a pair of cards, depicting two possible actions. These include options like adding a food-generator (farm) to your board, build money-storage buildings (banks), add to your city wall fortifications (catapults!)&#8230; etc. There&#8217;s also a pool of 7 cards in a central area. The card pool works a bit like a conveyor belt; each turn a card disappears from the left-most end of the pool to a discard pile (never to be seen again), everything shuffles down one space, and a new card is added to the right-most end of the pool. A player&#8217;s turn comprises various combinations of either taking an action on one of the cards that you&#8217;re currently holding, and\/or swapping one of your cards for something on the &#8220;conveyor belt&#8221;.<\/p>\n<p>The game proceeds in 3 phases, with a specific stack of cards feeding into the pool for each phase &#8230; you play through the initial stack of cards (which tends to contain actions for developing your basic resource-production facilities), and at the end of that stack, there&#8217;s a &#8220;battle phase&#8221;, in which whatever players have built up the best fortifications get victory points. Then you work through another stack which has stuff from the first &#8220;era&#8221;, plus additional cultural artifacts &#8212; at the end of the second age there&#8217;s another battle for victory points&#8230; and then a third stack of cards and&#8230;<\/p>\n<p>&#8230;you know what? This game seems a <em>lot<\/em> like somebody took the rules for <strong>7 wonders<\/strong>, put them through google&#8217;s English-to-Japanese translation service, translated them back to English again, and then made a new game out of the results. Seriously. But it&#8217;s actually a much, <em>much <\/em>better game than 7 wonders, IMHO.  <\/p>\n<p>There are some interesting subtleties&#8230; if you don&#8217;t want to use a card right now, but want to keep it in the pool to pick up again later, you can drop it at the right hand end of the &#8220;conveyor&#8221; and hope it&#8217;ll still be working its way down the line when you get your next turn. Conversely, if you want to deny a particular action to your opponents, you can pick it up and dump it at the left hand end (where it&#8217;ll get junked after your turn). Clever!<\/p>\n<p>It&#8217;s a difficult game to play on your first attempt&#8230; firstly, it&#8217;s easy to fall into the trap of thinking that winning the battle phase is more important than it actually is (which isn&#8217;t necessarily true &#8230; just like 7 wonders, you can forsake the battles and work towards a cultural victory instead) &#8212; and not knowing how the balance of cards changes between eras can make long term planning for your (secret mission) objectives tricky. For example, I had an objective card that would give me points for lots of farms, but I didn&#8217;t realise how the availability of farms would change as the game progressed. However, that&#8217;s the kind of thing that you can only really learn from playing the game, and experiencing its pacing first-hand.<\/p>\n<p>I enjoyed this one&#8230; it was my second favourite of the day, after Le Havr\u00e9. It&#8217;s maybe not something I&#8217;d rush out and buy my own copy of, but it was certainly a neat little euro that I&#8217;d happily play again.<\/p>\n<p>However, I was still a <em>bit<\/em> mystified by how this game managed to fly under my radar for so long, and the designer&#8217;s name wasn&#8217;t ringing any bells&#8230; so I checked out it&#8217;s details on Board Game Geek the next day. <\/p>\n<p>It would appear that designer Touko Tahkokallio <i>might<\/i> have released another, ever-so-slightly more prominent <a href=\"http:\/\/boardgamegeek.com\/boardgame\/72125\/eclipse\">game<\/a> in the same year. The success of which <em>might<\/em> have eclipsed Principato just a tiny, tiny bit.<\/p>\n<p>Hmmm. <em>&#8220;eclipsed&#8221;<\/em>. Do you see what I did there? \ud83d\ude09<\/p>\n<p><b>And so to bed&#8230;<\/b><\/p>\n<p>Principato ran on <em>slightly<\/em> longer than anticipated &#8212; I think it was about 11:45pm when we finished &#8212; and so, after almost 14 hours of gaming, I said my goodbyes and left for home. At the start of the day, I <em>had<\/em> wondered if the meeting would turn into a bit of a marathon  \/ mental endurance test, and start to drag &#8230; but the whole day flew past. Great games, great people (39 this time; a club record!) &#8212; I can&#8217;t think of a better way to spend a lazy Saturday!<\/p>\n<p>The trip home was a nightmare (the road I usually take was closed for overnight roadworks &#8211; ugh!), and the muscular after-effects of sitting on non-ergonomic chairs for far-too-long-at-a-time hit me at about 3 in the morning (double ugh!) &#8230; but otherwise, the day was excellent in all respects.<\/p>\n<p>I&#8217;m slightly surprised that I only managed to fit in 5 games, since I had very little down-time between them. Le Havre is, of course, a somewhat longer one &#8230; but I guess the others were averaging 2 hours each, and when you factor in some overheads for explaining rules, grabbing food etc it all fits. I&#8217;m slightly disappointed that I didn&#8217;t get to play Hawaii this session (it&#8217;s reputation has preceded it&#8230; or, rather, the reputation of Tom Vassel&#8217;s controversial video review has preceded it &#8212; he&#8217;s got a lot to answer for on this one!!!) &#8230; <\/p>\n<p>However, there&#8217;s always next time&#8230; \ud83d\ude42<\/p>\n<p>Oh&#8230; and that game of Twilight Imperium that I mentioned? It ran for 11 hours in the end &#8230; check out Olly&#8217;s game report on the G+ group for all the gory details.<\/p>\n<p><strong>CREDITS:<\/strong><br \/>\n<em>The pictures were taken by Olly, and have been gratuitously stolen from the <a href=\"http:\/\/gplus.to\/newcastlegamers\">Newcastle Gamers Google+ Group<\/a>. Newcastle Gamers meets on the second and last Saturday of the month\u2026 usual cost is \u00a33 (or \u00a31 for concessions), but your first visit is free. Check the G+ group for more info.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Saturday was a special day on the Newcastle Gamers calendar. &#8220;Special&#8221; because it was the date marked for an ALL DAY gaming session. Well&#8230; perhaps &#8212; technically &#8212; not quite all-day, because it didn&#8217;t start until 10am. But it definitely &hellip; <a href=\"https:\/\/johnshepherd.me.uk\/?p=2565\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,50],"tags":[57,138,63,135,137,136,123],"class_list":["post-2565","post","type-post","status-publish","format-standard","hentry","category-board-games","category-newcastle-gamers","tag-le-havre","tag-men-are-from-mars-women-are-from-the-staionary-cupboard","tag-power-grid","tag-princes-of-machu-picchu","tag-principato","tag-quebec","tag-village","tumblog-articles"],"_links":{"self":[{"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=\/wp\/v2\/posts\/2565","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2565"}],"version-history":[{"count":68,"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=\/wp\/v2\/posts\/2565\/revisions"}],"predecessor-version":[{"id":2685,"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=\/wp\/v2\/posts\/2565\/revisions\/2685"}],"wp:attachment":[{"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2565"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2565"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2565"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}