{"id":2252,"date":"2012-07-03T20:55:28","date_gmt":"2012-07-03T20:55:28","guid":{"rendered":"http:\/\/johnshepherd.me.uk\/?p=2252"},"modified":"2012-07-05T17:11:41","modified_gmt":"2012-07-05T17:11:41","slug":"newcastle-gamers-30th-june","status":"publish","type":"post","link":"https:\/\/johnshepherd.me.uk\/?p=2252","title":{"rendered":"Newcastle Gamers, 30th June"},"content":{"rendered":"<p><img decoding=\"async\" src=\"http:\/\/a5.sphotos.ak.fbcdn.net\/hphotos-ak-ash4\/c111.0.403.403\/p403x403\/481997_10151049332695733_1910568681_n.jpg\" alt=\"Newcastle, a few days earlier\" \/><\/p>\n<p>Due to the odd number of weekends in June, inconveniently-timed visits from relatives, acts of god etc, this was my first trip to Newcastle Gamers for FIVE weeks (eek!). Fortunately the biblical-scale storms and floods of a few days earlier had (mostly) disappeared, and Circus Central was once again reachable by car, rather than by boat.<\/p>\n<p>Phew.<\/p>\n<p>This time, I played&#8230;<\/p>\n<p><strong>Village<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/07\/village-300x225.jpg\" alt=\"\" title=\"Village\" width=\"300\" height=\"225\" class=\"alignnone size-medium wp-image-2256\" srcset=\"https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/07\/village-300x225.jpg 300w, https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/07\/village.jpg 728w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>Village is one of my recent acquisitions. It was a bit of an impulse purchase &#8211; I got an amazon voucher that I wasn&#8217;t expecting, and decided to blow it on a new game (of course!) &#8230; Village has been on the periphery of my games-that-I&#8217;m-sort-of-interested-in radar for a while, and the choice came down to either this, or Castles of Burgundy. While I was making my mind up, somebody else grabbed the last reasonably-priced copy of Castles &#8230; so, Village it was!<\/p>\n<p>Village is one of this year&#8217;s three <a href=\"http:\/\/en.wikipedia.org\/wiki\/Spiel_des_Jahres\">Kennerspiel Des Jahres<\/a> nominees, and is usually described as a worker placement game. I think that&#8217;s probably due to lazy categorisation &#8230; visually, it *looks* like a worker placement game, and I guess it&#8217;s worker-placement-ish&#8230; but (taking my cue from a posting on BGG a few days ago), I&#8217;d argue that &#8220;action selection&#8221; is a far better description of what&#8217;s going on in this one.<\/p>\n<p>Basically, the object of the game is be the most prestigious family in the history of the village. (OK, it&#8217;s not exactly the most <em>originally<\/em>-themed Euro of recent years, but stick with it&#8230;). The score track depicts unbound pages of a history book&#8230; so, the more you score, the more pages of history have been written about your family, which I thought was a neat touch. Your family members can gain points (i.e. pages of history) in a variety of ways&#8230; by becoming important members of the town council, working their way up the ranks of the church, being a successful craftsman\/merchant, a successful farmer, or travelling to distant towns and exploring the world.<\/p>\n<p>Mechanically, the game is driven by a chit-pull (well.. cube pull) kind of system. A bunch of coloured wooden cubes are randomly drawn from a bag, and placed on various spots around the board. Each colour corresponds to a different personality attribute &#8211; Green = Persuasiveness, Brown = Faith, Pink = Intelligence, Orange = Skill. There&#8217;s also a number of black cubes, which bring the plague to your family&#8230; which you&#8217;d instinctively think would be a bad thing, but there are actually unusual circumstances where killing off a family member at a particular time to get him into the history books *before* an opponent gets there can be a good thing. But yes, it&#8217;s still sort-of-a-bad-thing.<\/p>\n<p>On your turn, you take a cube from one of the heaps, add it to your family&#8217;s supply, and then (optionally) take the action depicted on the board next to the area that you took the cube from (e.g. advance in a particular career, harvest crops, extend your family, start a market day&#8230; that kind of thing)<\/p>\n<p>Some of the actions require the payment of cubes&#8230; so, for example, to get into the church, you might pay faith cubes. To do well at politics, you need persuasiveness&#8230; so your turn is a mixture of choosing an action spot that will directly benefit you *this* turn, while accumulating cubes that&#8217;ll fuel your plans for subsequent turns. It&#8217;s a good mechanism &#8211; it keeps the game moving briskly, but <em>does<\/em> give the game a much bigger decision tree than you would get if you were simply picking one of the 7 basic actions every round. <\/p>\n<p>Oh.. there&#8217;s also <strong>death<\/strong> to think about! Most of the actions that you can take cost &#8220;time&#8221;. Once you&#8217;ve used up 10 points of time (depicted with a little hourglass track around your farm board), one of your oldest family members is destined to meet their maker. Whether they&#8217;ll go down in the village records (= points), or be buried in an anonymous grave (= not points) is something else you need to think about. <\/p>\n<p>OK, I&#8217;ve already gone into more detail than I usually do while describing this one, and I&#8217;ve only just scratched the surface &#8230; rules-wise, it&#8217;s a medium-to-heavy game. This was the second time I&#8217;d played &#8230; the first time was a 2-player game against Mrs Shep (just to make sure I&#8217;d got the rules straight before I attempted teaching it to Newcastle Gamers!), and it seemed like an OK sort of game&#8230; probably not one of my all-time favourites, but worth having&#8230; the kind of thing I usually label with a 7\/10 on BoardGameGeek. <\/p>\n<p><b>However<\/b>, the game I played on Saturday &#8211; a 3-player, vs Les and James, was *excellent*. I don&#8217;t know if that&#8217;s because the game gains a lot with the extra player, or because it took another play for things to click, or if it was just because of the particular way that the game played out <b>that<\/b> particular time &#8230; but it was a *really* good experience. About half-way through the game &#8212; after a particularly devious move had just been executed &#8212; Les turned to James with a big grin, and said &#8220;Are you thinking what I&#8217;m thinking??&#8230; I&#8217;m thinking we&#8217;re going to have to go home and buy a copy of this, aren&#8217;t we?&#8221;. Pretty high complement. <\/p>\n<p>It was a very closely-scored game, even though we went for very different strategies. I played a crafting\/selling strategy, James maxed out the &#8216;travelling the world&#8217; mini game, and Les focussed on politics and church. <\/p>\n<p>I won, by a whisker. Favourite game of the night. <\/p>\n<p><b>Archaeology The Card Game<\/b><\/p>\n<p>We were pondering what to play next, and Amo turned up with a copy of Archaeology in hand. It seemed like a nice, light option to fill in the gap while waiting for other games to end, so we blasted through a quick round. (Though, somehow, I ended up teaching this one too! &#8211; no wonder I was losing my voice a bit by the end of the night)<\/p>\n<p><b>Notre Dame<\/b><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/07\/notredame-300x225.jpg\" alt=\"\" title=\"Notre Dame\" width=\"300\" height=\"225\" class=\"alignnone size-medium wp-image-2261\" srcset=\"https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/07\/notredame-300x225.jpg 300w, https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/07\/notredame.jpg 728w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>Emma joined our table, and was keen to play Notre Dame. Apparently this was her second Notre Dame of the day &#8230; Emma *really* likes Notre Dame! (actually, the picture above is the earlier game, hence the 4 player config instead of 5). It was an interesting game; I don&#8217;t think I&#8217;ve played it with 5 before&#8230; actually, it was somewhat instructional to discover that everybody who had played before (3 different parties) had a *slightly* different interpretation of the rules (not a great advert for the clarity of Alea&#8217;s rulebooks!!). One quirk of this particular session was the way that we ended up playing with concealed message tokens &#8230; I wasn&#8217;t a fan of that; it makes the carriage action an entirely random exercise &#8230; I think the ability to scoop up a rat kill or gold coin with the carriage *just* when you need one is a pretty important aspect the game.<\/p>\n<p>I read an article a few weeks ago which suggested that topping out your plague meter fairly early in the game isn&#8217;t &#8212; necessarily &#8212; a bad thing. I decided to test the theory. Verdict: topping out your plague meter fairly early in the game IS, in fact, a bad thing. A very bad thing. Oops!<\/p>\n<p>Admittedly, my lack of success in executing the &#8220;don&#8217;t-care-about-rats&#8221; strategy *might* have been influenced by the fact that I was sitting next to James (Notre Dame is a card drafting game, so your ease of play is dictated &#8212; to a large extent &#8212; by the 2 players to your right). James played a *very* sharp game&#8230; accumulating 8 cubes on the residence square at one point, and thereby winning by an embarrassingly large margin.<\/p>\n<p>Good to get another play of this under my belt though; it&#8217;s been a while!<\/p>\n<p><b>Agricola: All Creatures Big and Small<\/b><\/p>\n<p>I didn&#8217;t actually play this, but I&#8217;d promised to take along a copy for John F (previously known to this parish as (Different) John) to try out and learn how to play, and I&#8217;m always happy to help spread the joy&#8230; so I gave John F &#038; Emma (neither of whom have played any variety of Agricola before) a quick run through the basics. I don&#8217;t think I missed out anything important&#8230; and they seemed to enjoy the game a lot.<\/p>\n<p>Must remember to take <strong>proper<\/strong> Agricola to the next meeting &#8211; I expect that if they were impressed by <em>Agricola:ACBAS<\/em>, then <em>Agricola:The Full Monty<\/em> will be right up their street&#8230; \ud83d\ude42<\/p>\n<p><b>Forbidden Island<\/b><\/p>\n<p>While I was explaining &#8216;gric, Brad set up a game of Forbidden Island at the other end of the table&#8230; &#8220;Just in case anybody fancies a game&#8221; (hint?). I&#8217;ve only played once before, and wasn&#8217;t enormously impressed with it that time, but it&#8217;s not a very long game, so I decided to give it a second chance. <\/p>\n<p>We beat the game this time &#8211; in fact, it didn&#8217;t seem anywhere near as perilous\/difficult as the first time I played (maybe down to the luck of the initial island configuration). I&#8217;m still not massively struck by Forbidden Island&#8230; which is odd, since it shares a lot of design features with Pandemic, which I rate highly. I guess that fact that it&#8217;s spatially simpler, and that it doesn&#8217;t have the &#8220;organic&#8221; disease growth of Pandemic makes the decisions a lot more straightforward; there&#8217;s usually something &#8216;obvious&#8217; to do, and I often feel like I&#8217;m just playing it by the numbers.<\/p>\n<p><b>Ingenious<\/b><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/07\/ingenious-300x225.jpg\" alt=\"\" title=\"ingenious\" width=\"300\" height=\"225\" class=\"alignnone size-medium wp-image-2267\" srcset=\"https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/07\/ingenious-300x225.jpg 300w, https:\/\/johnshepherd.me.uk\/wp-content\/uploads\/2012\/07\/ingenious.jpg 728w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>Final game of the night &#8211; Ingenious, played against Cammo, Lloyd and&#8230; (erm, sorry, don&#8217;t know. I suck at remembering names!). Pretty tense game (if you squint at the picture &#8212; and understand ingenious scoring &#8212; you can see that it was a pretty close thing between Cammo (top left) and myself (top right)). We tied on the first category, but I managed to scrape a single game-winning point on the tie-breaking second category. &#8216;Phew.<\/p>\n<p>My brain was well-and-truely scrambled by the end of that one&#8230; time to beat a retreat home&#8230;<\/p>\n<p><b>CREDITS:<\/b><br \/>\n<em>This time I stole all the pictures from the <a href=\"http:\/\/gplus.to\/newcastlegamers\">Newcastle Gamers Google+ Group<\/a>. Yes, I know the joke: &#8220;A Google plus account is like a gym membership &#8211; everybody has one, but nobody uses it&#8221;, but it seems like as good a place as any to chat about what we get up to. Plus, if I&#8217;d realised Olly was uploading these pictures live via that new fangled &#8220;meetings&#8221; app, then I would&#8217;ve been able to have a sneaky peek at my opponent&#8217;s ingenious racks mid-game. Newcastle Gamers meets on the second and last Saturday of the month\u2026 usual cost is \u00a33 (or \u00a31 for concessions), but your first visit is free. <a href=\"http:\/\/newcastlegamers.net\/\">More details here<\/a>.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Due to the odd number of weekends in June, inconveniently-timed visits from relatives, acts of god etc, this was my first trip to Newcastle Gamers for FIVE weeks (eek!). Fortunately the biblical-scale storms and floods of a few days earlier &hellip; <a href=\"https:\/\/johnshepherd.me.uk\/?p=2252\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,50],"tags":[125,102,71,56,124,123],"class_list":["post-2252","post","type-post","status-publish","format-standard","hentry","category-board-games","category-newcastle-gamers","tag-agricola-all-creatures-big-and-small","tag-archaeology","tag-forbidden-island","tag-ingenious","tag-notre-dame","tag-village","tumblog-articles"],"_links":{"self":[{"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=\/wp\/v2\/posts\/2252","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2252"}],"version-history":[{"count":64,"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=\/wp\/v2\/posts\/2252\/revisions"}],"predecessor-version":[{"id":2321,"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=\/wp\/v2\/posts\/2252\/revisions\/2321"}],"wp:attachment":[{"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2252"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2252"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/johnshepherd.me.uk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2252"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}