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Newcastle Gamers, 26th November

This week, I have been mostly playing…

7 Wonders – only my third ever game, and this time with a full complement of 7 players. Frankly, I played *way* better on my previous games. (I think my mistake was actually reading the rule book somewhere between my previous game and this one!). Not sure I liked it as much with so many players; way too much to keep your eye on.

Alien Frontiers – First time I’ve played, but I really enjoyed this one. Basically, you’re competing to build the most colony domes on an alien planet. It’s a worker placement game (well.. a “spaceship placement” game, since your workers are actually supposed to be space craft), but – just like Troyes – each of your workers is a dice, and the precise actions you’re allowed to take with a given worker is dependent on what number is showing that round. So, when it’s your turn, you roll a hand full of dice (/ships), dock your ships at various orbital stations to collect resources, build more spaceships (more dice to throw next turn), build colony domes, launch domes onto the planet, collect alien artifacts (rule tweak cards), gain perks for having majority control of various parts of the planet, and stuff like that. Basically, it’s a nice, complex, worker-placement game with lots of choices to make every turn, and a strategy-rich area-control thing going on at the same time. Good combo.

If I had to pick a fault with Alien Frontiers… it would be that there’s a lot of downtime in the later parts of the game. With 4 players, the end-game pace was pretty slow – and I don’t *think* the people I was playing with are particularly analysis-paralysis prone; there’s just so many options available each turn that everything tends to slow down pretty badly when you have a bunch of ships in your fleet.

Nevertheless, I enjoyed this game a lot – and somehow managed to get all of my colonies onto the planet first and claim a victory. w00t!

Forbidden Island – Ran through a quick 2-player game while we waited for other players to be free for something meatier. I’ve never played before, but it’s essentially a trimmed-down, family-friendly version of Matt Leacock’s other co-operative game, “Pandemic“. Pandemic is a game I’ve played a lot of (actually, according to board game geek, it’s _my_ most played game – and while my BGG stats aren’t entirely accurate, I’ve certainly played an awful lot of it). Forbidden Island wasn’t a bad way to kill 20 minutes, but the game isn’t a patch on Pandemic. Pandemic is better. Get Pandemic.

Galaxy Trucker – an unusual (and somewhat unique) game of two halves: First you have to build a spaceship. Each player simultaneously grabs component tiles from a central pool (against a time limit) and tries to add them – carcassonne-style – to their existing craft. Each component grants your ship particular powers – lasers for shooting stuff… engines to make you go faster… shields protect you from bad things… etc etc.

When the construction time is up, the second part of the game takes place. This involves flying your ship from one side of the galaxy to the other, picking up cargo, and avoiding asteroids, space pirates etc. All the bad decisions you made during the first part of the game come back to bite you here. Forgot to install sheilds?… oops. Didn’t provide batteries to power that laser cannon?… oops. Attached the entire left-hand wing with a single flimsy connector that’ll be knocked out by the first stray laser bolt?… oops.

Galaxy trucker is a lot of fun — it’s really amusing to watch your opponents’ (and your own) spacecraft gradually disintegrate as the mission takes place… to the extent that you don’t really care who scores the points at the end – merely limping over the finishing line and surviving gives you a sense of achievement …yet the game still has the trappings of a decent, middleweight euro-game. Very little of what happens is 100% random (you can check many the hazards you’re going to face in the second part of the game during the spaceship building phase), and there’s a huge amount of skill involved in piecing together a robust spacecraft in the time allowed.

Yes, there’s a bit of dice throwing involved when it comes to which part of your ship takes damage… but dice are always thrown in pairs, with the peak of the probability bell-curve co-inciding nicely with the chunky middle parts of your ship, so you can mitigate accordingly during ship construction. Plus… never knowing *exactly* which part of your ship is about to fall off adds to the fun factor, so I can live with a little bit of dice-based randomness in this instance.

I’m impressed with this one. Think I’ll be adding it to my (ever-expanding) wish list.

CREDITS: Session pics gratuitously stolen from the Newcastle Gamers web site. Newcastle Gamers meets on the second and last Saturday of the month… usual cost is £3, but your first visit is free. More details here.

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Lumiere Durham

Last weekend, we went to visit the Lumiere festival at Durham.

Lumiere is a four day (or – more accurately – four night) arts event, featuring a bunch of light-based works by a collection of international artists. I took my trusty camcorder along, and made this:

We did have a *slight* sense of trepidation before the visit. If you took the vistor feedback on the festival website at face value, you would probably be expecting scenes of crowd-crush bedlam and bodies floating down the river Wear… but — fortunately — our actual experience wasn’t anything like that at all. We visited at 8pm on the Sunday, drove straight into a space at the free park-and-walk on the outskirts of town, had a pleasant stroll around all the installations (it was surprisingly warm for a mid-November night!), and the only delay we encountered all night was a 10 minute queue to get through the front door of the Cathedral. Totally stress-free visit.

I enjoyed Lumiere a lot; it was fascinating to see familiar Durham landmarks transformed into large-scale works of art. The Marquess of Londonderry’s Statue encased in a ginormous snow globe, a manic 8bit chip-tune disco in Wharton park, and the images of Durham Cathedral Cloisters transformed into a sprawling steampunk fire garden are just a few of the memories that will persist for a very long time indeed. Great stuff.

This was the second Lumiere to be held in Durham (the first was in 2009), and I hope they do another one in spite of all the whingers… it’s great to see an arts event on this scale in the North East – Roll on 2013!!

I’m pleased with how the video came out… it was all shot without the aid of a tripod, and the camera’s low-lux / spotlight modes coped pretty well with the tricky lighting conditions. This is, unfortunately, edit number 2… YouTube balked at my original choice of soundtrack (Apoptygma Berserk‘s cover version of “Electricity” – which matched the footage *perfectly*) … so I re-cut everything to a creative-commons licensed tune to keep the copyright police happy. Pity. I’ll just have to keep the (vastly superior) director’s cut in the archives for now…

Update: while writing this post, I got a tweet from the festival organisers to say they’re featuring my “film” on the front page of the official Lumiere website (woot!). Finally, my work is picked up by a major international arts festival *cough* 😉

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Ottery St Mary

Another entry in my ongoing project to film strange British customs…

A traditional Dorset event in which the residents of Ottery St Mary take tar-filled barrels, soak them with paraffin, set them on fire, hoist them above their heads, and then charge through crowds of screaming drunk people.

This continues until the barrel disintegrates… then they do it all over again, with progressively bigger barrels. What could possibly go wrong??

Was surprisingly good fun, actually… and well worth seeing before it’s banned (apparently their public liability insurance is getting harder to pay with every passing year… can’t begin to imagine why…)

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Newcastle Gamers, 12th November

Paid my second trip to Newcastle Gamers at the weekend, and decided to turn up a bit earlier this time… which was probably just as well, as the games that I joined turned out to be pretty lengthy ones…

First up was The Pillars of the Earth, with the expansion set added on to allow a full complement of 6 people to play:

I Enjoyed this one a lot. Pillars is a game that I’d considered buying in the past, but eventually passed over on the grounds that I was getting a tiny bit bored of games with the theme of “collect resources to build churches to earn victory points”. (Though I’d got as far as reading the rule book while making my mind up, which came in handy, since pretty much everybody at the table was new to the game).

Oh well.. another bad decision on my part. Turns out that Pillars is exactly the kind of game I like; a well-crafted exercise in worker-placement which manages to give you lots of options, but without an overbearingly-complex rule set. Everybody at the table seemed to pick it up pretty quickly, even with the expansion set added to the mix. It took us the best part of three hours to finish the game but the time flew past. Would definitely play this one again. Might even need to buy myself a copy after all 😉

Next up: Battlestar Galactica. BSG is a game that I’ve been keen to play; it’s been highly-placed in the Board Game Geek charts for as long as I can remember, and the whole semi-co-operative werewolf-esque “which-player-is-really-a-cylon?” mechanic always struck me as being interesting… but it’s another case of a game that doesn’t work with 2 players, so isn’t ideal for my own collection.

I’d already got wind that BSG is a particular favourite at Newcastle Gamers, so I’d done my homework before turning up this week (i.e. downloaded the rulebook pdf, and given it a quick read-through). Probably just as well… originally, we were going to play a plain-vanilla game (since a couple of us were first-time players), but a couple of the more-experienced BSG players at the club got the scent of a game about to kick off, and were keen to add in extras from the Pegasus expansion… so by the time we started, some serious scope-creep had taken place 😉

Verdict on the game? Mixed opinions. There are aspects I like, and aspects that left me cold. The core is decidedly ameritrashy; lots of dice-based combat resolution and random event cards – neither of which I’m a particularly big fan of. The psychological/deductive metagame – figuring out who is really human, and who is secretly a cylon – is kind of fun though (and very cleverly implemented), and you really can’t fault the makers on their fidelity the source material.

That said, Battlestar is probably my least-favourite of the games that I’ve played at the club so far. Nevertheless, it was still good to finally get to try it out! (another notch in the board-gaming bedpost…)

So… only 2 games played this week, but they still managed to take the best part of 6 hours to get through(!)… plus, the feeling of being a club newbie is now wearing off nicely (I’m even starting to remember people’s names… and I’m *rubbish* at remembering people’s names!)

All-in-all, a good night’s entertainment 🙂

CREDITS: Session pics gratuitously stolen from the Newcastle Gamers web site. Newcastle Gamers meets on the second and last Saturday of the month… usual cost is £3, but your first visit is free. More details here.

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Carnival

Last weekend we went to the West Country, in pursuit of more material for Averil’s website. Bridgwater Carnival came as a bit of a surprise… I know that Carnival parades are big on the continent, but I’ve never seen a float-based parade on this kind of scale anywhere in the UK before. Some of the entries were jaw-droppingly impressive (The tableux/human-statue “Overthrow of The Tzar” – around 6:20 in the vid – being a particular work of art; Youtube doesn’t even start do it justice compared to real life). Makes me wish we had Carnival clubs in this part of the country… building those things looks fun!

The video is just a few of the highlights (i.e: bits where people didn’t get in the way of my camera) – the full parade took about two and a half hours to pass by where we were standing. No wonder all the locals brought chairs with them.

The next day we went to check out the tar barrel rolling at Ottery St Mary… which is a much more olde-worlde / insanely-dangerous / fire-based tradition. The footage from that is my next editing project…

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